The outright creepy moments were good, as well. It’s no mean feat to convey such a feeling with simple pixel art, but they certainly succeeded. Even when nothing particularly scary is happening, the somber music and subdued color palette meant that I always felt that something was amiss. Starting with the first point, the entire game has such an unsettling vibe. The biggest draw for me, however, is the game’s creepy atmosphere and the story. You will be required to solve the game’s most challenging puzzles with this guy, and while none of this is too tricky, it does take some thinking in order to figure out what you need to do. ![]() ![]() He’s the platformer of the group and can use items he collects as he explores various spooky locations, such as a well, mines, and a decrepit castle. The wanderer is the highlight of the game. Her main abilities include climbing, and though her sections of the game are pretty simple, they are still interesting thanks to the eerie vibe of her house and the feeling of uneasiness as you try to piece together what’s going on with her parents. The child spends her time exploring her house, with light puzzling required. This guy is perfectly fun to play with, but he’s the least interesting, though his gameplay is often accompanied by important narration. To start, the knight is the combat-based character, complete with a sword and grapple hook of sorts to make up for his lack of jumping abilities. The description on the Switch eShop describes these characters as the knight, the child, and the wanderer, so that’s what I shall call them, as well. Inmost is a horror puzzle platformer with three playable characters. Having recently published my playthrough of the game over on our Virtual Bastion YouTube channel, I thought it was about time I wrote a review so you, my dear readers, can decide for yourself if Inmost is worth your time. Oftentimes, it is unwise to judge a game based solely on such shallow details, but I am happy to say that Inmost was one poorly-researched game that paid off. The game’s surprisingly beautiful pixel art style and eerie atmosphere was what hooked me. I don’t recall even finishing the trailer because the first few moments had already piqued my interest.
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