![]() Trade prices are based on the market value. The trade value of a prisoner or animal is based on their capabilities, injuries and skills. ![]() Prisoners can be sold directly from their cell even if not in range of a beacon and tamed animals can be sold from anywhere on the map. Colonists using the comms console use the same Trade Price Improvement stat as when making trades in person. If all beacon tiles are covered, drop pods will land at the nearest eligible tile. Purchases will be sent via drop pods to a beacon's open-air tiles, drop pods will phase through constructed roofs otherwise. Only items located within range of an orbital trade beacon can be traded. To trade, order a colonist to interact with the comms console. Each trade ship varies in type, which determines its inventory. After it's gone, a simple notice at the top of the screen will note when the same vessel leaves comms range and can no longer be traded with. A blue notification will appear at the right of your screen to announce the trade ship and its type.
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